Differential:
《差速器》:
Rear Acceleration:
【后侧加速】:
50-90%, scales with HP. Higher = more oversteer.
通常在50%——90%之间进行调整,↑+值 = +转向过度
Front Acceleration:
【前侧加速】:
10-50%, low on track builds, high on rally. Higher = more understeer.
通常在10%-50%之间进行调整, 通常50%用于拉力赛, ↑+值越高 = +转向不足
Deceleration (Front & Back):
【刹车】(前&后):
0-Accel%. Low = responsive. High = corner stability.
0-加速值%。 ↓越低=响应快 ↑越高= 拐弯稳定性
Center:
【中心】
50-80, low on rally builds, high on track. Higher = more oversteer.
50%-80%之间,越低的值如:50% 通常用于拉力车调校,高值主要用于街道与公路赛。 ↑值越高=转向过度越多
Brakes:
《刹车》:
Balance:
【制动力】
【平衡】:
Front = Rear braking force. More stable, understeer.
越靠近前侧(值<50%) = 强制后侧制动(刹车),更平稳,更容易转向不足
Rear = Front braking force. Less stable, oversteer.
越靠近后侧(值>50%) = 强制前侧更多制动(刹车),更容易转向过度
Brake Pressure:
【制动力】
【压力】:
Higher = Quicker locking/ABS engagement.
越高 = 更快锁死刹车/ABS 更快介入。
Aero:
《空力设置》:
(Only important for A+ Class)
(仅对高性能A级与A级以上更重要)
Higher = More grip, hotter tyres, lower top speed.
越高 = 抓地力越强,轮胎越热,最高速度越低
Difference between front and back can influence under/oversteer.
前后之间的差异会影响 转向不足/转向过度
Damping:
《阻尼》:
(Keep Bump at 0.5 – 0.75x of rebound)
(保持冲击硬度在【回弹硬度值】的50%——75% 之间,前后对应,推荐 63% exp. 前侧冲击硬度=前侧回弹硬度*0.63)
Main Guideline: Increase stiffness on the end of the car that is not losing grip, or increase softness on the end that is losing grip.
主要调教原则:增加未失去抓地力的一侧的刚度,或增加失去抓地力一侧的柔软度。(侧=前侧或后侧,而非左右)
Therefore, high front setting = more rear grip. High rear setting = more front grip.
也就是说: 前侧设置越高 +后轮的抓地力
后侧设置越高 +前轮的抓地力
Springs:
《弹簧》:
Low front = oversteer
前侧越软 = 越容易转向过度
Low rear = understeer
后侧越软 = 越容易转向不足
Stiffness can be affected by weight balance.
这些调整会受到重量平衡的影响(去嘉年华或者在住所里进入自定义升级,切换信息显示可以看到车辆前端重量比)
Ride Height:
【车身高度】:
As low as possible.
尽可能的低(主要是应用于公路,拉力和越野除外)
Antiroll Bars:
《防倾杆》:
Low front = oversteer
前侧越低 = +转向过度
Low rear = understeer
后侧越低 = +转向不足
Usually at around 50%- for front, 50%+ for rear. Don’t bother much for RWD.
通常前侧50%左右,后侧为50%以上(注意不是数值,是可调整范围的百分比),后驱车不用考虑这些。
Alignment:
《轮胎定位》:
Camber:
【外倾角】:(正面看车,轮胎与地面的角度)
Negative camber is better for track racing. Drop a touch for base tunes.
负外倾角更适合赛道比赛(街头赛也可以),在转弯的时候,离弯心远的一侧的车轮能够与地面保持0度(紧贴地面)
Toe:
【束角】:
Toe out = Oversteer (Use on front in FWD/AWD for better grip)
束角向外(从车顶向下看,车轮外八字) = +转向过度
(在前驱或四驱车做调整以获得更好的抓地力)
Toe in = Understeer (Use on rear in RWD for corner stability)
束角向内 = +转向不足(用于后侧后驱车以提高拐角稳定性)
Caster:
【前后倾角】:
4-7 degrees.
通常在4-7度之间。
Gearing:
【齿轮设备】:
Just match final drive for base tune. Lengthen 1-2 gears for high HP cars.
根据发动机的最大功率输出转速为参考做简单的匹配调整就好,大马力的车提高一挡或前两挡区间。
Tires:
【轮胎】:
26-35 PSI for track. Higher front PSI is better for cornering.
26-35 PSI之间用于赛道,前轮更高的胎压有助于转弯。
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Final Tune:
最终调校:
Suspension:
悬架:
Should be between 20-80%, try to avoid bottoming out.
应该在20%——80%之间(按T 显示行车数据中的悬架部分),尽量避免触底。
Tyres:
【轮胎】:
Step 1 – Take a corner.
第一步> 转弯(刹车>>转弯>>过弯心>>出弯)
Step 2 – Ensure all outside tyres have negative camber.
第二步> 确保转弯所有外侧轮胎具有负外倾角
Step 3 – Heat should be around yellow-transparent. Lessen camber if the temp difference is too high. Low pressure if middle is too high. Ensure optimum contact and heat.
第三步> 轮胎的加热应该为黄色的,如果温度过高(橙色),减少倾角,如果中间温度过高,调整胎压。确保轮胎与地面的更多的接触,确保轮胎的加热且不过热。
视频原文:
Video URL: https://www.youtube.com/watch?v=wkHNIBBw6Tw